#ifndef CSHADERS_H
#define CSHADERS_H
#include "CInitGL.h"


class CShaders//: //public CInitGL
{
    public:
        CShaders(){};

        static void AddShader(GLuint ShaderProgram, const char* pShaderText, GLenum ShaderType);
        static void CompileShaders();

static const char* pVS;

static const char* pFS;

};

#endif
